TIME LORD Adventure THE BOSWELL INCIDENT By Susan Shock Introduction: This TIME LORD adventure is a tribute to the TV show The X-Files as well as a scenario involving UFO's. It was written for the Seventh Doctor and his current companions (whoever they may be) but can be run for any variety of Doctors. BEGINNING: July 7th, 1956 The TARDIS materializes in the worst of all possible places (at least, insofar as maintaining freedom is concerned); on Boswell Air Force Base, right next to the infamous Hanger 19, the place where remains of aliens are rumored to be kept. After arrest, they are taken to an interrogation room. There they meet FBI agents Malden and Scully, who are on base investigating the report of a crashed spacecraft. (If any of the characters are US Military , they may be able to gain the confidence of the brass here-unless of course they are from the FUTURE, and therefore would not be known, or are supposed to be serving elsewhere, in which case they'll be accused of desertion.) If the characters can glibly talk their way out of imprisonment and into the confidence of the investigators, so much the better; it will help their investigation. Otherwise, they'll need to escape. Overheard conversation or a midnight reccie to find orders and/or locations will eventually reveal the desert location of the crashed spaceship, near the small town of Coyote Howl, some 100 miles northwest of the base. This should of course result in a merry chase by Air Force security specialists as the characters rush back to their TARDIS. THE ALIENS HAVE LANDED (AGAIN) The TARDIS materializes on the outskirts of a small mining town that has definitley seen better days. In fact, mining is no longer the town's leading industry; all 150 of the remaining citizens work at the Los Amoros Nuclear Testing Grounds. It so happens that the crash took place on the grounds. This means sneaking in to yet another government facility. This should actually be accomplished with a minimum of fuss. Trudging aimlessly through the desolate terrain (unless they have a map), the characters should eventually stumble on the spaceship; it is setting on the bottom of a large ravine. On the other side of the ravine, the characters can see the two FBI agents climbing down, watched warily by some Air Force guys in jeeps above. Suddenly, the ship's entrance ramp OPENS...and a line of 10 identical individuals begins to file forth. Their well-armored, broad and powerful forms are well known to the Doctor; these are members of the clone-warrior race known as THE SONTARANS! Before The Doctor can react, the Sontarans begin blasting Air Force personell to bits. One Sontaran blows away the male FBI agent; The Doctor can try to rush forward and pull the woman to safety amid a hail of bullets and blaster shots. He can do so, but will be surrounded and captured by the Sontarans. Some or all of the other Companions will also be captured if they attempt to intervene. Captured individuals will be taken in to the Sontaran ship. THE PLAN FOR CONQUEST DOCTOR WHO villians talk too much. The Sontarans are no exception. At this point in their history, they haven't heard of the Doctor, but they do know of Gallifrey and the Time Lords. If the Doctor mentions his lineage, he'll be treated somewhat differently, but still enslaved. The Sontaran Leader, General Trox, will gloat to the characters that their crash on this miserable world was fortuitous; their scanners reveal the presence of enough nearby plutonium to power their ship's atomic engines for the trip home. However, being Sontarans, they do not intend to go home right away; while they're here, they've decided to capture this insignificant planet for the glory of the Sontaran Empire, which could always use a backwater outpost. In fact, the small town nearby will make an excellent forward base, and it's people good slaves for the building of the Cloning Chambers which will allow them to turn out One Million Sontaran warriors in one week. No government on Earth (especially in THIS time period, with no UNIT) could stand up to that. Even now, their grav vehicles are being loaded with all the supplies needed to construct the base. The leader will then leave the characters to their guard while he goes about his business!! ESCAPE! Going hand to hand with a Sontaran requires some planning and forethought, as they are powerful creatures. Distracting them with Jelly Babies won't work. While obvious weapons may have been removed, things like knives may still be present. This means that if the guard can be distracted, an attack to the Probic Vent in the back of the neck will incapacitate (if not kill) him. This gives the characters a dead Sontaran guard, a blaster rifle, a code-key which opens all locks (as clones, the Sontarans trust each other implicitly, so security is generally not an issue), and a chance to escape. Emphasize that the ship is CRAWLING with Sontarans; sabotoge is not an option. Esacpe is the only true option. An oppurtunity to escape shortly presents itself through the cargo doors where the Sontarans are offloading their war vehicles. Stealth can get the group past the Somtarans. Their hearing is not the best, and there's a lot of stuff to hide behind. The characters can make for the top of the ridge where the Air Force vehicles are left behind. A Sontaran will see them do this, of course, which means they'll be escaping under a hail of blaster fire, and advancing Sontarans. Maybe the jeep doesn't start right away (requiring a Bench-thumping attempt on the dashboard)...but it will start. Soon, the characters are roaring through the desert with Sontarans on their tail, Where to go? They could go back to the town and the TARDIS, but by the time they get ahold of anyone of importance at the Air Force base, the Sontarans will begin their attack. The best place to go is the Air Force base. General Wilson, concerned about the fact that the desert expedition hasn't checked in , will have sent a search party out, more jeeps and some helicopters. Just as the characters think that Sontaran grav APC is about to catch them, the cavalry arrives. ATTACK OF THE SONTARANS: Back at the base, Wilson listens to the characters story. Since Scully can back them up, he'll have no choice but to believe them. He contacts a nearby Army base for support. He then asks the characters what they think he should do. The characters can devise any plan that seems reasonable; he'll go along with it. The Air Force base does have a squadron of Korean War era jets, used mainly for training, but they can be armed if needed. An air strike on the Sontarans is not out of the question, although any resouces more than what they have will have to be approved by Washington. The Doctor can pass along the information about the Probic Vent; this will greatly aid in the defeat of the Sontarans. The characters will, for any variety of reasons, want to return to Coyote Howl. When they do, the place is a smoking ruin; the Sontarans have levelled it, and killed any folks who resisted. The survivors, a pitiful remnant of 60 or so, are being herded into a makeshift shelter where they will begin their new lives as Sontaran slaves. Suddenly, the military begins their counter attack! This can distract the Sontarans while The Doctor tries to get to the other thing they've captured; his TARDIS! In there, he has some gadgetry which could be used to jam the Sontarans' hyperwave radios, making the all-important communication impossible. Just as they enter the TARDIS, however , a group of Sontaran warriors appears! They manage to get INTO the TARDIS! A battle now ensues between the characters and the Sontarans. It also becomes evident that the device which keeps energy weapons from functioning in the TARDIS isn't working today. When the smoke clears, the TARDIS console is badly damaged. GENERAL CONFUSION Emerging from the TARDIS, the characters find the battle in full swing-and not going well. The best the Army could muster was one company of Reserve units. Sontaran military power, even for only 20 Sontarans, is way too much for them. The Doctor, if he tthinks about it, will realize the way to defeat the Sontarans; remove General Trox from the equation! Sontarans are a clone race; at "birth", they are all alike. They have to be Programmed with skills for differing tasks. General Trox, with a force this size, is probably the only real tactician they have! Eliminate him, and the Sontarans will be confused and leaderless; even inferior weapons have a chance of defeating them at that point. How to do it? Simple; get close enough to hit him in the Probic Vent! This of course will be difficult, but the characters should be allowed any reasonable chance of success. The General is right in the thick of action, directing his troops from a makeshift command center in the town hall. All the characters have to do is slip past the Sontaran guards (there are only two), and take him out (which doesn't mean killing him intentionally. Maybe he falls back on a coat hook, impaling the Probic Vent on that! Whatever works...) THE RESOLUTION: With the General taken out, the Sontaran force will quickly disperse. Pursuit leads back to the ship, where they will activate its self destruct mechanism (DON'T let the characters be aboard or nearby when this happens!) General Wilson will offer whatever help he can in the repair of the TARDIS. The whole episode will be hushed up, of course. Agent Scully needs some details for her report, so she comes into the TARDIS while The Doctor is making the final repairs. Suddenly, an earthquake hits, causing Scully to fall onto the console, activating the Recall Circuit, which immediatlely dematerializes the TARDIS, sending it back to Gallifrey, and trapping her onboard. Welcome to a new Companion.... THE END