Space Travel Creating planets, worlds, systems. Tech base This is an edited list from the net page The Universe According to You, a page for people who are staking out pieces of a made up universe and creating everything from scratch. Remember, you need not start out at the "beginning" and "work your way up". Your people can have Newtons and Einsteins to make leaps and jumps or travel down unknown roads of knowledge. Race/Species * One People - a pre-Babylon state. Useful for One Mind, a kind of telepathy. Everyone has the same genetic code, very little differences from one individual to another. * One Species, Many Races - "our" kind of world. Differences in hair color, eye color, skin color, size, and metabolism are prevalent. Genetic code is similar, but random mutations are possible. World Peace? What's that? *Bipolar Species - two kinds of races inhabit the world. Genocide, anyone? Or maybe symbotites? * Crazy Quilt - this world had life on it, all right. Too much! Is it a Hivelike race? Or dog-eat-cat-eat-mouse? * Frankenstein - Darwin's nightmare. Maybe "Aliens" were made this way. * Nonstandard Environment - maybe they breathe water or methane. Maybe 100 degrees F is a chilly day for them. Make reasons why. * Cuckoo's Egg - it had a civilization, but then aliens came and conquered them --- And found out the babes were great... Ten thousand years later, are the two species really differnent? * Galatic - By The Way, We Rule Everyone Else In The Universe. * Fallen - these people once ruled the stars. Until ______ happened. Are they crawling back from anarchy to rule again? * Leftovers - these weren't the Galatic Overlords, they were the Overlords' _pets_. Now they have sentience. Will they follow in your masters' footsteps? Where did they leave the leash? * Von Neumann - machines that make machines. Life is a machine that can reproduce itself, right? Now to program it, just make software for the 'wetware'... * Robotic - someone else made the machines, and they became self-aware. They threw out the masters (or they disappeared), and now the Autobots and Deceptic...er, good robots and evil robots... *Mentalic - why excerise and run around when your metal powers will bring food to you? Of course, after a few million years of this, you don't look very pretty, but when you can just control slaves with your mind, you don't care. * Spacefaring - somehow these aliens got into space. Now they _live_ in space. Literally. They talk in radio waves and feel the coldness of vacumm on their skin. Where's a star to warm up? Science, Standard (you want to be like Earth) * Me Invent Wheel! What Is Fire? * Pre-Industrial - Anywhere from the Romans to 1600 A.D. on Earth. * Steam Age - making Nature do the musclework. * Industrial Age - learning to automamonize labor, making machines. * Heavy Iron Age - from 1850 to 1910, coal was king. Then gasoline. * Modern Age - from 1911 to 1945. War machines, typewriters, etc. * Nuclear Age - learning to tap the atom. * Space Age - orbital missions, satellites, world-wide computer nets. * Information Age - from 1960 to today. Computers and high learning improve life. * War Age - It's Time To Blow Everybody Up. * Colonization Age - reaching out to the nearest worlds, maybe the stars. * Star Age - forget slowdrive, we've got the hyperdrive at last! * Galactic Age - interstellar wars prevail, and technology is getting good. * Unity Age - After conquering space, what is left? The inner spaces of the mind... * God Age - leave the universe and make my own or just turn all of outer space that pink color I've always liked? Decisions, decisions... Science, Exotic (alternatives) * Organic Technology - why build something when you can grow it instead? "Living" machines, guns that make their own power, but not animals that can reproduce. * Biological - solar panels? Just make a plant that produces electricity, and we have all the power we need. Turn whales into ships. "Carrier pigeons" for faxes... What's fire? * Genetic - you know, I've always wanted an eye in my hand so I can see what I type... * Crystal - from a metal-poor world. But silicon glass works just fine for semiconductors and such. * Frozen - anything over 32 degress F and it melts. Superconductivity? All of our stuff is that, why? * Hydralic - water is such a nice medium. You can harden it, move it around, do almost anything with it. "The Abyss" people. * Plasma - you handle starstuff like we handle clay. (You'd better have a race to match this!) * TeleMaster - forget fire and wheel and metal. Improve your mind, and you will be as limitless as thought itself... * Etheral - you are godlike, but not gods. Nothing is too difficult for you. In fact, life is getting quite boring. Wish there was something to do. Government * Anarchy - every man (and woman) for themself! * Despot - et tu, Brutus? * Monarchy - I and my children will rule by Royal Blood. How did mine become Royal? Well, that's an interesting story... [Monarchy can also have some variation on it, like a Parliment.] * Democratic - representative or true democracy? Somebody has to make the decisions... * Socialist/Communist - For the common good, everyone but a few elite must work very, very hard. The elite like to throw parties. * United World - sorta Democratic. * Elite - not exactly communistitic, but a "small" body rules the rest of the people with or without their consent. * Galactic Empire - the Emperor rules all. Never mind those pesky Rebels, my Imperial Fleet will deal with them. * Businessman - the one with the most money every ____ years rules. * Backstabber - the strongest rules, the weak are defeated! The Klingon Empire will...er, the strong empire will defeat its enemies! * Unity - everyone is in telepathic comm with everyone else. What is government? What is authority? * Cycle - a complex system has different rulers at different times. Of course, if ruler X dies off early, Y will step in early... * Hive - all hail the Queen or King, they are the only ones with enough brains to rule. Duh. Attitudes [Note: the first entry here is completely unedited from the original!] * One - we are the only _true_ species in the universe. All others will be ex-ter-min-at-ed! Ex-ter-min-at-ed! * Warlike - sure, we'll let you live. As our slaves. * Passive - oh, you're the new rulers? Sure, move right in. I'll just cower in the corner here... * Friendship - the universe is one big happy place! We can all live together in peace and harmony! * Indifferent - we don't care, we don't use the same stars as you do. Oh all right, what do you have to trade? * "Normal" - things are OK unless we find out you have something we want, or if you do things we don't like. * Hidden - aaaarrrrgggghhh! You found us! Now we have to find a new hiding place! No, leave us alone! * Self-Centered - hi, bye. We have this really important project... * Weak - oh good, you found us! Quick, kill the big guys! * Rebuilding - Once, the galaxy was united under the Star League. Then it fell. Until a new enemy appeared, mysterious invaders known as the Clans. Powerful and ruthless, they struck like lightning. But now re-united, we're going to take back our galaxy... Progress * Slow - I...am...not...slow! * Distracted - If it wasn't for __________, we'd be a lot more advanced by now. * Assisted - we, er, found some really neat stuff from this dead race, right? And now we have these really cool ships and such. But we can't repair them... * Average - you crank stuff out about the same speed as everyone else...maybe if you went in a different direction... * Speedy - lots of competition going on. * Interstellar - aim for the stars... * Quantum - you grow by leaps and bounds. You've got this one guy who's IQ is 1,000 or so. He makes new stuff all the time. Hope he has a long lifespan. * Trade - If you just had the money, you could buy hyperdrive tech from the other guys...hey, steal it! * Advanced - _you_ sell stuff to others. * Fallen - a new "Dark Age" (due to something) has left lots of high tech lying around. It's up to you to re-discover it as you crawl back from the caves. * Nanotech - building from the ground up. Transmutation of matter. * Singularity Curve - you have new models coming out every _week_, not every year. And you are approaching the theoretical limit in some sciences. How good can it get? Tech level listing Radiation * Unknown * General Knowledge, Mining * Sickness Treatment, Artifical Radioactive Substances * Weapons, Irradiated Food * Mutations Commonly Occur * Syncrochron Accelerators * Fuel Cells * Advanced Manipulation * Nullification * Radiation Is Your Friend Standard of Living (Earth Years) * -30 * 30-50 * 50-90 * 90-140 * 140-220 * 220-500 * 500-1000 * 1000-5000 * 5000-10,000 * indefinitely Medical Services * Surgeon=Butcher, Stitches R Us * Basic Medical and Surgical Science - Antiseptics, Blood Knowledge, Penicillin, Insulin * Live Donor Transplant, Limb Transplant * Moderate Medical - Antibotics, DNA Research, Birth Control * RNA tranfer, Basic Cloning (cells) * Cancer's Cure * Advanced Medical - Cloning/Regeneration, Birth Defects Repair * Cure for the Common Cold * Super-Cosmetics - changing bodies around... * "Death is not an option." Genetic Engineering * DNA/Genes Theorized, Gene Type Discovered * Some Diseases Pinpointed * Genetic Merging, Cellular Mutations * Basic GE - mapping genes, disease therapy, cancer therapy * Gene Regeneration * Skill Engineering * Living Weapons - breathing underwater, natural poison, gene-splicing your DNA with animal or plant DNA, very specific viruses * Advanced GE - making new organs, fixing birth defects before birth, cloning, see "Super-Cosmetics" in Medical Services * Nanotech GE - using nanoassemblers & disassemblers to repair wounds in seconds, eat or drink anything, preform cosmetic changes, mind-to-nanos-to- body interfacing * Genetic Secrets No Longer Exist Minaturization (see also Nanotechnology) * Bigger is Better! * Idea Of Smaller Is Better * Lightweight Material Science * Folding Bulk Objects * Shrinking Formula For Organics * Molecular Bubble Technology * Minaturizing Ray * Transmutation Chips * Atom sizing * Infinite Computers * Fingers and Simple Tools * Mechanical * Vacumm Tube * Intergrated Circuit * Networking * Photonic Processing, Artificial Intelligence * Positronic Processor, Organic-Inorganic Circuity * Holographic Processor * Atoms As Circuits * Hyperspace As A Computing Medium Cybernetics * "Just call me Stumpy." * Wooden Limbs * Cast Duplicates and Imitations * Robotic Limbs, Robots * Robotic Organs * Computer Interface (bionics) * Bio-Robotic, Artificial Organic Parts * Robot Body, Human-Guts Cyborg; Terminator-class Robots * Nanotech Interface, Thought Transplant * Complete Interface, the Ghost in the Machine Defense/Offense Defense is an arbitary number based on several sub sections.... -Ship Ratings (arbitrary) -Beam Weapons -Missiles/Kinetic Weapons -Armor - ships' "toughness", non-energy shielding -Force Shield Technology -Manuverability and Speed -Power Output -Computers and Sensors -Strategic Ability -Leadership -Moral -Ultimate Weapons - armada-stoppers, planetkillers -Ground Ratings (Troops, vehicles, etc) Psi Rating * None * Mythological * A Hunch, Probabilities, Luck, Superstition * Official Psychics and Parnormal * Telepathy, Telekinetics, Teleportation Class 1 to 10 (10 is Self-Teleport anywhere, mind-read anyone, move electrons to tonnes) * Technology-Assisted Psi Powers * Mind Control * Matter Transformation * You Are Considered Q Power Generation * Animal-driven and Primitive Natural Energy * Steam Power * Petroleum Combustion, Basic Electricity * Advanced Electricity, Fission * Advanced Natural Sources, Geothermal * Fusion * Antimatter-Matter Reactors * Gravity Power Systems, Forced Quantum Singularity Creation * Matter-to-energy Conversion, Psi-power-to-electricity Power * Energon Cubes (any kinetic energy can be tapped) * Esotric Power (i.e., tapping subspace or time itself for power) Special * Molecular Transportation (a la transmat) * Particle Scanning/Matter Replication * Time travel * Faster Than Light Travel and/or Communication * UltraLarge Artifacts - Dyson Spheres, Ringworld, etc. * Biowar - requires Medical Services:Advanced _and_ Genetic Engineering: Living Weapons _or_ Nanotechnology:Living Weapons Nanotechnology (see also Minaturization) * Millimeter-Sized Motors * Electron Tunnelling Problems * Basic Nanotechnology - medical and/or computer applications * Nanotech-Assisted Manufacturing - non-nuclear transmutation of matter * Molecule-Sized - liquid-metal robots, nanos inside your bloodstream * Advanced Nanotech - growing new limbs, new organs, Von Neumann robots * Living Weapons - growing animals' fangs, bio-weapons, organic technology (electric eel), techno-virus, etc. Genes As Nanotech (see Genetic Engineering) * Mallable Materials - self-repairing machines, ship armor, metal as flesh, etc. * Atom-Sized - building planets from the ground up... Movement Rating (Movement Rating is still being developed) * Basic Antigrav * Advanced Antigrav Industrialization (Based on determined capabilites by group assesing what minerals you have...and what you can produce) Population (Based on moral, attitude, size, skill, and performance up to date of society) Economics (Another arbituary figure based on strength of trade with other races) Making new Aliens - my mutant monster abiltiy list! * Muscles (monster strength, bubbly muscles, hulking appearance, brick) Pluses to the strength stat (ST), Increased Strength (50pts/lev) * Sharp senses, toned muscles (flexible torso, Danger sense, Combat Reflexes 15, DX bonus) * Flexible (DX bonuses) * Psionic precognition - danger sense (15), DX bonus * Strange beauty (attractive or better appearance) * Health (Reinforced bones/2hearts/cell integrity) (DR, extra hp) * Regeneration (15/50/100) * Giant (inconvenient size disad [var]) * Extra head (independantly focusable eyes/perip. vision/complete coordination) * Jump power (actually allow gurps jumping rules) * Claws (permenant/retractable, appearance, poison) (15/40/55) * Fangs (poison) (0/5/10) * Enhanced senses (one or more: hearing 2, sight 2, smell&taste 2) * Tracker (discriminitory smell 15) * Armoured: (PD 25/lev up to 6 & DR 5*/lev *variable - see FF. 17) -Scales -Chintinous plates (pinchers & bad grip?) " With damaging blades (treat as claws 15 (1 inch spikes) or 40 (8 inch, nasty blades) -Mercury -Stone (body of stone) -Steel -Plate-mail of unknown, crystaline substance (incredible DR, unhealing) * Striking tail: (5pts per, plus extra damage 15/40/55 *FF.7) -Scorpion -Wyvern * Faster/more comfort on all 4's (enhanced move10/speed25) * Partial bipedal stance (faster/better on all 4's) (side effect) (Crooked legs/fur/odd shaped feet) * Extra arms d3+1 or d8+1 for really whacked characters (coordination, strength, dexterity, flexibility, constriction, longer/shorter) * Camoflage(10)/invisibility(40)/silence * Energy attack (breath/mind bolt/electrical makeup) (fire/cold/sonic/sleep/ acid) FF.25 * Centaurion: (add a bunch of extra legs for a wierd looking character) -Human (has 4+ human legs on a longer trunk) -Horse -Octopus (already weird enough - no extra legs) -Lion -Spider (already weird enough - no extra legs) -Lizard -Goat -Turtle -Snake (not a bonus or penalty, slithers along - no move penalties) * Long prehensile opossom tail (eye on end & teloscopic?) (extra limb, prehensile, stretching - FF.23) * Wings (useless/glide/winged flight/techno fligt [wings useless -flight comes from elsewhere) (Bat/feather/fan) (Replaces hands) (winged flight 30 pts) * Enhanced senses (discriminitory smell/alertness/Acute vision*hearing*smell/ danger sense/empathy) (for eyes: see eyes in side effects) * Ultra senses (Sonar/radar, Psionic detection, Mass detection, Chemical detection (smell?), Electric field detection, Heat detection) * Spider climb (clinging 30) * Yeti webs * Horns (Devil's, Antlers, longhorns, crown, ram, unicorn, rhino) * Gills 10 + amphibious 10 (webbed hands & feet) (fins) * Webbed hands & feet (natural water movement: amphibious 10) * Snakes for hair (vision stuff: 360 degree vision optional/ eyestalks for hair) Side Effects: * Fan down back (spines down back/odd coloration/pock marked) * Eyes -animal (cat/bird/wolf/yellow/red/a black pool) -dark, empty sockets where the eyes should be (in darkness, pinpoints of light can be seen) (goes with ultra seeing features) -extra one in odd location - forehead/back of head/chest/palm of hand -bug eyes * Tail (rat, horse tail [has big mane of hair down back], bird [has feather hair, fox, devil, lion, lizard, cat, monkey, ringtail) * Odd number of fingers: 3/4/6 (bad/poor grip) * Bad/poor grip (inhuman paws/pinchers/tentacles only manipulators) * Crooked legs (horse/fox/tiger/lion/wolf/pig/rat) (furred, scaled, padded, clawed, ehnanced move & reduced endurance?) * Ears (donkey/fan/pointed/wolf/bear/cat) (enhanced hearing?) * Head (animal/crocodile/dragon/goat) * Skin color ( brown, red, yellow, green, albino) (pastel, dark, light) (solid black color/ zebra/tiger patterned/ odd spots) * The Star Trek Odd Nose/Ear Variation TM * Fur (zebra, cheetah, toucan, racoon, normal hair color, solid odd color, fox, panda, tiger, big cat, coppery) * Yellow lion mane * long neck (crocodile/dragon head) (Striker with teeth/neck is good target) * Feet (hooved/bird/reptile/paws) * Pig nosed * Inhuman voice (negative to reaction) * Extra mouth in odd place (forehead/chest/knees) (palm, with eyes - whole other personality - a fused twin? a D-Bee creature? Alien prosthetic?) * feet - paws, bird feet, reptile * face - crocodile, dragon, wolf, feline, goat * eye stalks (independently focusing eyes 15/extra eye) * antennae (extra senses?) * forked tounge (descriminitory smell? 15) * tiny (inconvenient size) Planets archive Alien Planet - 7P : Survival Alzarius - 5R : Full Circle Androzani Major - 6R : The Caves of Androzani Androzani Minor - 6R : The Caves of Androzani Argolis - 5N : The Leisure Hive The Ark - X : The Ark (The Steel Sky) Aridius - R : The Chase (The Executioners) Atrios - 5F : The Armageddon Factor Aneth - 5L : The Horns of the Nimon Callufrax - 5B : The Pirate Planet Casiopea(M) - 4L : The Seeds of Doom Castrovalva - 5Z : Castrovalva The Celestial Toyroom? - Y : The Celestial Toymaker (The Celestial Toyroom) Chloris - 5G : The Creature from the Pit Constelation of Andromeda (M) - 6Y : Timelash Crinoth - 5L : The Horns of the Nimon Delta Magna, (Third Moon) - 5E : The Power of Kroll Deva Loka - 5Y : Kinda Dido - L : The Rescue (The Powerful Enemy) Dulkis - TT : The Dominators Eden - 5K : Nightmare of Eden Exxilon (M) - XXX: Death to the Daleks The Eye of Orion (M) - 6K : The Five Doctors Florana (M) - XXX: Death to the Daleks Frontios - 6N : Frontios Gallifrey - ZZ : The War Games, RRR: The Three Doctors, 4P : The Deadly Assassin, 4Z : The Invasion of Time, 6E : Arc of Infinity, 6K : The Five Doctors Hyperion III - 7C(1) : Terror of the Vervoids (Trial of a Time Lord) Jupiter, (Titan) - 4T : The Invisible Enemy Karn - 4K : The Brain of Morbius Kastria - 4N : The Hand of Fear Kembel - T/A : Mission to the Unknown, V : The Dalek Masterplan (The Nightmare Begins) Kryon - 6T : Attack of the Cybermen Logopolis - 5V : Logopolis Marinus - E : The Keys of Marinus (The Sea of Death) Mars - 4G : Pyramids of Mars Mechanus - R : The Chase (The Executioners) Metabeilis III(M) - TTT: The Green Death, ZZZ: Planet of the Spiders Minara - 6D : Snakedance Minyos 2 - 4Y : Underworld Necros - 6Z : Revelation of the Daleks Nerva Beacon - 4D : Revenge of the Cybermen "Nowhere" - UU : The Mind Robber Pandatorea (M) - 6V : The Two Doctors Parallel Earth - DDD: Inferno Peladon - MMM: The Curse of Peladon, YYY: The Monster of Peladon Perivale (Earth?) - 7Q : Ghost Light, 7P : Survival Pluto - 4W : The Sunmakers Ravalux - 7A : The Mysterious Planet (Trial of a Time Lord) Refusis - X : The Ark (The Steel Sky) Ribos - 5A : The Ribos Operation Sarn - 6Q : Planet of Fire The Sense-Sphere - G : The Sensorites (Strangers in Space) Shada - 5M : Shada Singularity - RRR: The Three Doctors Skonos - 5L : The Horns of the Nimon Skaro - B : The Daleks (The Dead Planet), 4E : Genesis of the Daleks, 5J : Destiny of the Daleks Solos - NNN: The Mutants Spiridon - SSS: Planet of the Daleks Starliner - 7C(1) : Terror of the Vervoids (Trial of a Time Lord) Ta - YY : The Space Pirates Tara - 5D : The Androids of Tara Telos - MM The Tomb of the Cybermen Terminus - 6G : Terminus Thoris Beta - 7B : Mindwarp (Trial of a Time Lord) Tigella - 5Q : Meglos Tigus - V : The Dalek Masterplan (The Nightmare Begins) Titan III - 6S : The Twin Dilemma Traken - 5T : The Keeper of Traken Varos - 6U : Vengeance on Varos Voga - 4D : Revenge of the Cybermen Vortis - N : The Web Planet Vulcan - EE : The Power of the Daleks Xeros - Q : The Space Museum Zanak - 5B : The Pirate Planet Zeos - 5F : The Armageddon Factor Zeta Minor - 4H : Planet of Evil Zolfa-Thura - 5Q : Meglos Unknown planets ??? - T : Galaxy Four (Four Hundred Dawns) ??? - AA : The Savages ??? - JJ : The Macra Terror ??? - WW : The Krotons ??? - ZZ : The War Games ??? - HHH: Colony in Space ??? - PPP: Carnival of Monsters ??? - 4J : The Android Invasion ??? - 4Q : Face of Evil ??? - 4R : The Robots of Death ??? - 5P : State of Decay Warriors' Gate? - 5S : Warriors' Gate ??? - 6H : Enlightenment ??? - 6Y : Timelash ??? - 7D : Time and the Rani ??? - 7E : Paradise Towers ??? - 7F : Delta and the Bannermen Iceworld? - 7G : Dragonfire ??? - 7L : The Happiness Patrol Earth/??? - 7K : Silver Nemesis ??? - 7J : The Greatest Show in the Galaxy