Appendixes New Ad/disad/skill table Unfinished at time of posting Skill Tech Level table Note that Tech Level dependant skills are not all available at all Tech Levels. See the following for a list of TL skills and their beginning TLs: Agronomy/TL TL0 Alchemy/TL TL1 Architecture/TL TL0 Armoury/TL TL0 (Revised appendix) Battlesuit/TL TL8 Blacksmith/TL TL1 (bronze) Botany/TL TL0 Chemisty/TL TL4, before then, Alchemy, in a no-magic world. Computer Operation/TL TL6 Computer Programming/TL TL6 Criminology/TL TL1 (TL5: scientific criminology) Demolition/TL TL4 (Black Powder) Diagnosis/TL TL1 Ecology/TL TL6 (Darwin was TL5 ecologist) Electronics/TL TL5 Electronics/TL : Force fields TL11 Electronics Operation/TL TL5 Engineer/TL TL2 First Aid/TL TL1 Forensics/TL TL5 (scientific. Theoreical: TL3) Forgery/TL TL1 Forward Observer/TL TL5 Genetics/TL TL5 (begins as Heredity, not recombinant DNA) Geology/TL TL3 Gunner/TL TL2 (Siege weapons) Jeweler/TL TL0 Lockpicking/TL TL1 (Egyptians) Mechanic/TL TL1 Metallurgy/TL TL1 (copper) Meteorology/TL TL0 Navigation/TL TL0 NBC Warfare/TL TL5 (mustard gass wwi) Nuclear Physics TL5, late. Photography/TL TL5 Physician/TL TL1 Physics/TL TL4 Physiology/TL TL4 (scientific. Savages and deadly points TL0) Seamanship/TL TL0 Shipbuilding/TL TL0 Surgery/TL TL1 Temporal Electronics/TL TL10? Temporal Ops/TL TL10? Temporal Physics/TL TL10? Traps/TL TL0 Vacc Suit/TL TL7 Veterinary/TL TL1 Vehicles Archive Although just about THE ultimate in all around travel, a fully-funcitoning Tardis probably isn't what you'll always be piloting through your adventures. You might not even encounter a real Tardis at all! The following list is a jump board for vehicles and time travellers. Use it to make new vehicles, space ships, or time machines. Spacial Travel Range of vehicle Land Water Air Planets Stars Galaxies Universe Dimensions (as in alternate dimensions) Speed for each range of the vehicle 10 years to 1000 years Years Months Days Hours Seconds Instantaneous General modifications *maneuverability - breaks, handling, ability to change direction *requires "runway" or "Highway" - space ships could need "Jump" corridors *requires time to calculate trajectory or strange spacial manipulations Subcategory space ships: *"conventional" travel abilities - months/years between planets *"Hyperspace" travel, Faster Than Light drive - months/years between solar systems *"space folding" - instantly warp between two points in space *transmat/teleportation - as fast and as far as the beam can transmit Time travel What was it constructed for Staff needed to run it (you need a comunnications, helm, and engine? Just one guy?) How is it operated? How accurate the device is Pinpoint Unpredictable (broken and unfixable, fitted with a randomizer to escape some galactic baddie that's after you, badly constructed) Uncontrollable/ controlled by someone else Complicated navigation interface without a manual Safeguards *general health of time traveller (those time winds are HARSH!) *upholding the laws of time *protecting the very fabric of time Time it takes for the vehicle to travel from time b to time a Time required for vehicle to repower after time travel What area of space it can bring back with it Position of the actual time altering device *It comes with *it doesn't come with *it requires an external power source and it does come with (better find a plug in!) *It supplies a "return ticket" - a device or sign to indicate at what point you want the thing to bring you back/activate again. Cargo space What's in the cargo - what's it doing there in accordance to what the ship is for Mishmashing Is there more than one "engine" - eg, a helicopter with a time travel device on it What does it look like - inside and out? What travelling looks like: *Who #4's vortex intro *you're falling through space *you're falling through a "bill & Ted" time tube TARDIS Archive There is a much better, more complete model of anything you¹d want to know about Tardises and time travel at the www page The Tardis Manual. (c) A. B. Roberts http://www.tardis.ed.ac.uk/%7Eabr/drwho/ The TARDIS (an acronym for Time And Relative Dimensions In Space) is the time machine that the Doctor and other Time Lords travel in; it is the main vehicle for the series, which takes us to any number of times and places. It's "dimensionally trancendental" - bigger inside than out - because a TARDIS is a mathematically modelled universe, and a semi-sentient artificial intelligence of staggering power. It is incredibly big, with thousands of rooms and corridors. The blue police box that materialises when the Doctor's TARDIS 'lands' is merely the interface, or portal, between the pocket universe that is the TARDIS and the main universe. It sometimes doesn't work properly for the Doctor. The Doctor's TARDIS is generally stuck in the shape of a Police Call Box, a familiar shape in England in 1963 but now obsolete. The version of the TARDIS that the Doctor uses is known as a "type 39", (though the Doctor usually refers to it as a "type 40") as with the British Police Call Box, the type 39 is considered an obsolete and outdated version of a TARDIS. On numerous occasions the Doctor has attempted to repair his ship, with humorous and disastrous results. There is evidently some sort of telepathic link between the Doctor and his ship; they share a symbiotic relationship, and, as in the New Adventures, when the TARDIS malfunctions, so does the Doctor. The TARDIS is perhaps the second-most important character in the series; it is our "passport to adventure", and, in many ways, is the Doctor himself. A TARDIS draws its energy from the Eye of Harmony, a black hole contained within force fields on Gallifrey. A TARDIS is not, however, an omnipotent computer; it's a quirky device anyway, and most of its power is expended on maintaining its internal configuration and detecting and analysing the patterns of probability in the chaos of the future. In the new TV Movie, it is shown that there is a room in the TARDIS (the Cloister room?) that is the main interface point between the TARDIS and the Eye of Harmony. It was shown that the Eye can bring humans back to life (for what reason I don't know), so maybe the cloister room and the zero room are simmular in their recooperating powers. Each time-travelling Time Lord has a genetically implanted brain pattern which can create a symbiotic link between him and his TARDIS. This is known as the Rassilon Imprimature. It allows the Time Lord insights - of variable reliability - into the future patterns the TARDIS can detect, and it gives him some sensitivity - usually maddeningly vague - to things going awry in the TARDIS. TARDIS features: * Chameleon Circuit; Shapechange to any form appropriate to the environment. (this presumes that your TARDIS, unlike the Doctor's, actually has a working Chameleon Circuit). * Cloister bell. Warns of impending breakup of the Tardis, or immenent materialization in an environment that would destroy the Tardis. * Console room - The control room, the bridge, the helm, whatever you call it, this is where you control your Tardis. Usually a modern stylized, highly complicated control panel. Complicated enough to deter would-be thieves... * Dimensional Stabalizer - although the interior of the Tardis is in another dimension, it's also inside whatever it looks like in the real world. So, the Dimensional Stabalizer makes sure that interactions from the interior to the exterior of the Tardis go smoothly. Messing with this circuit could shrink the Tardis's interior to be able to fit inside the housing object in reality, or you could end up with the inside severed from the outside of the Tardis. * Door Lock - the Doctor's tardis just requires a simple key. The other precautions to prevent someone else stealing the Tarids were taken out, because if someone did steal his key and misuse it on the Tardis, the Tardis could easily be locked and inaccessable to everyone - for ever. Major suckage. * Environemntal helmets and suits - in case you want to go out into space * Failsafe switch - Locate away from the main control rooom, the failsafe switch stabalizes the Tardis in space and time so that it may neither materialize nor dematerialize. Until the switch is reactivated, the Tardis is suspended in time and space; the switch can be disabled for unauthorized use. * Food dispenser * Force field * HADS (the Hostile Action Displacement System); teleportation, triggered by an attack on the TARDIS * Homing device - something to find your way back to the Tardis with (especially if it's been moved by meddling natives) * Instant Change. An inexhaustible wardrobe of costumes available. * Life Support. It sounds obvious, but it's easy to overlook. * Medical pack - The Tardis is equipped with gallefreyan medical equipment * Power room - This is where the main power comes from. A large block of technological wizardry, the main power generator houses an amout of Zyton 7 - an essential substance used in harnissing the power of the Eye of Harmony. * Radiation meter * Rooms - the layout, type, and nuber of rooms in the Tardis can be controlled from the main control console. Particular emergencies may make it necessary to shed par of the Tardis's internal structiure, and the ctrols allow rooms to be jettisoned. New rooms look like Victorian ironwork unless programmed with specific features. * Scanner * Secondary console - Tardises are built to be flexible. If desired, multiple secondary console rooms may be constructed. Scondary console rooms may be turned into the main console room by the Time Lord owning the Tardis. * Sonic Screwdriver - When the Technobabble Toubletalk Generators fail, use this Plot Device to get out of your nasty situation. * storeroooms - initial contents of your average showroom Taris are parts for the Tardis's repair. Beyond that, a Time Lord, in his long years of travel, could have collected anything. Weather or not each item is documented or even remembered by the Time Lord is a whole other matter. * "Suppress", inside the TARDIS versus any firearm or energy weapon (optional) * Swimming Pool * TARDIS Key - a special light crystal key that can be used only by the Time Lord and anyone else he programs into the Tardis recognizing circuits. * TARDIS toolbox - even more useful than one of its more famous components (the sonic screwdriver), this baby can repair your Tarids - if you know how to use it. * Time-space visualizer - can be used to look at events anywhere in time and space, if the operator knows how to use it. * Workshop - it can have any scientific instrument from magnifying glass or 1920's test tube rack and bunsen burner to advanced computer analyizers and synthesizers and what have you. * Zero Room - used for meditation, relaxion, and helps a freshly-regenerated Time Lord discover himself again. The Zero room isolates its inhabitants from the forces of the universe, allowing them more easily to attain a peaceful state. * Zyton 7 - the prison panet Varos is the main source of Zyton 7, a substance used in harnessing power from the Eye of Harmony, that which powers a Tardis. !! New from the latest movie !! * Access port to the Eye of Harmony in the Cloister Room - only openable by a human's eye? * Navigational display above the control console Heroes The Doctor It may help to remember that the TV stories (and the New Adventures) represent the Doctor's life story. The first Doctor is an unregenerated Time Lord; he's not particularly well versed in Gallifreyan science he doesn't really know how to work the TARDIS he's stolen, and his knowledge of the galaxy is very limited. He looks and behaves like an old man, but he's a young Time Lord. The second Doctor isn't much more knowledgeable, but he has a more open mind and a better affinity with the TARDIS. With each successive incarnation the Doctor acquires more knowledge and more awareness of the awesome responsibilities that go with his powers. A story in which the second Doctor manipulates long-standing enemies in a galaxy-spanning strategy would be as inappropriate as one in which the fifth Doctor stumbles on a self-contained domain, gets out of a couple of scrapes, doesn't actually do much to combat the evils there, and wanders off without a care in the universe. The Doctor's history The Doctor was 'born', from the gene pool of a family in the Prydonian Chapter, a long, long time after Rassilon's era of scientific breakthroughs (but still before the evolution of life on Earth). He attended the Prydonian Academy but was a nonconformist, his views shaped by a hermit who lived on a mountainside near his Family home. He gained his doctorate, but became increasingly disapproving of the staid ways of Time Lord society. Eventually - already towards the end of the useful life of his first, unaugmented, human-like body - he stole an obsolete, mothballed TARDIS and exiled himself. The first Doctor referred to his previous travels in time and space, adventures which occurred before he and Susan came to Earth in 1963; however, these might have been very few, because when he arrived on Earth he had still not learnt how to use the TARDIS (he develops increasing skill during his subsequent regenerations - perhaps a Time Lord body that has not yet been regenerated does not contain the alterations, including the Rassilon Imprimature, that make possible the link between TARDIS and Time Lord). Stories with Doctors 1-6 You may want to watch videos featuring the Doctor and companions you want to use. You should make brand new stories, more complex and more tailored to your audience than the TV stories. Scenes that would be too difficult or expensive to produce on TV and a flavour that recaptures as well as possible the era in which the story is set should also be included. And make it a darn good game. You should make your adventures with more complex plots than the TV stories did, designed to appeal to your friends rather than children. They should be written on an epic scale, with lots of interesting characters and settings, rather than being restricted to the few small sets and characters that a TV special effects budget can provide. The Doctor's age The Doctor's age has always been a rather difficult fact to pin down. When Mondas attacked Earth he was "hundreds of years old". Within the frozen tombs of Telos, four hundred and fifty years had passed since his birth. The third and fourth Doctors claimed to be anything between seven hundred and forty and seven hundred and sixty. Yet Doctors six and seven are apparently nudging their millenium. In "Time and the Rani" the Doctor says that he is 953 years old. Why the Doctor has regenerated The First doctor died of old age, The second doctor was forced to regenerate by the Time Lords as punishment The third doctor got a massive dose of radition in the spider-like Great One's cavern. The fourth doctor got pushed off a tall radio telescope by the Master. The fifth doctor died of Spectrox toxaemia poisoning. The sixth doctor died as a result of the Rani redirecting the TARDIS. The seventh doctor died on the operating table under Grace's hands.